Awesome, that's great to hear! I'm currently working on a new version of it, and I'll upload that as soon as it's in a playable state. I've unfortunately changed quite a bit of it, but the core should still be the same, and the rest should be better (I hope).
I'm not sure if there's a way to follow the game to see when I do update it, but if not, it might be possible to see that by following my account. That is, if you are keen to see the new version.
Either way, I'm glad you enjoyed it, and thanks a lot for taking the time to comment, it makes my day!
Being 'that guy' is actually awesome to me at the moment, because it lets me know that there's someone keen for the game. I actually really appreciate it!
The new version I'm working on is probably a month or two from when I can upload it here. I'm working on adding a PvE element so that the game is slightly more guided.
Hello, I have found this game again after long time and I enjoyed it very much! Unfortunately I have some downsides listed below. Anyway, congratulations to have such a great idea of the game! I like those new mechanics introduced here.
First, you can have resources below 0. That is making no challenge.
Second, to find out how to start is quite challenging (if you want not to drop below zero).
Also tech points are not used anywhere. I would suggest to use them in a late-game, for example to force some bonuses to the land in the next sandstorm.
Unfortunately there is no challenge in defending yourself. No need to build towers and barracks (except few border cases). No animals, nor other types of enemies there.
And the last thing is save/load + restart/regenerate map. That would make the game more useful. :)
Hi there, thanks for taking the time to comment. :)
I 100% agree with you on the issues you listed; as the game is at the moment there are quite a few things that were left out in one way or another. I have to think about what the repercussions are for going to zero resources without making the player lose outright. I'll also try and make the game start off in a way that would sort out the basics so that getting off the ground isn't as challenging.
As for tech points, defending yourself and the other suggestions, I just never got to implementing those, and I definitely have some plans for that.
I haven't worked on Shifting Sands for quite a while since I uploaded the version you played, but I am reworking the game at the moment and will try and upload a new version as soon as it's ready. I'm not sure if there's a way to follow a game to see when it's updated, but if not, it should be possible to follow my account if you're interested.
Anyway, I'm glad you enjoyed the game despite the clear issues that you outlined, and once again, I really appreciate your comment, thanks again!
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Hey just wanted to say I spent a few hours play this, and once I got the hang of it, it was a blast.
Awesome, that's great to hear! I'm currently working on a new version of it, and I'll upload that as soon as it's in a playable state. I've unfortunately changed quite a bit of it, but the core should still be the same, and the rest should be better (I hope).
I'm not sure if there's a way to follow the game to see when I do update it, but if not, it might be possible to see that by following my account. That is, if you are keen to see the new version.
Either way, I'm glad you enjoyed it, and thanks a lot for taking the time to comment, it makes my day!
I hate to be 'that guy', but any updates on this? Was playing again out of boredom xD
Being 'that guy' is actually awesome to me at the moment, because it lets me know that there's someone keen for the game. I actually really appreciate it!
The new version I'm working on is probably a month or two from when I can upload it here. I'm working on adding a PvE element so that the game is slightly more guided.
Cool! Just add otters :3
Hello, I have found this game again after long time and I enjoyed it very much! Unfortunately I have some downsides listed below. Anyway, congratulations to have such a great idea of the game! I like those new mechanics introduced here.
First, you can have resources below 0. That is making no challenge.
Second, to find out how to start is quite challenging (if you want not to drop below zero).
Also tech points are not used anywhere. I would suggest to use them in a late-game, for example to force some bonuses to the land in the next sandstorm.
Unfortunately there is no challenge in defending yourself. No need to build towers and barracks (except few border cases). No animals, nor other types of enemies there.
And the last thing is save/load + restart/regenerate map. That would make the game more useful. :)
Hi there, thanks for taking the time to comment. :)
I 100% agree with you on the issues you listed; as the game is at the moment there are quite a few things that were left out in one way or another. I have to think about what the repercussions are for going to zero resources without making the player lose outright. I'll also try and make the game start off in a way that would sort out the basics so that getting off the ground isn't as challenging.
As for tech points, defending yourself and the other suggestions, I just never got to implementing those, and I definitely have some plans for that.
I haven't worked on Shifting Sands for quite a while since I uploaded the version you played, but I am reworking the game at the moment and will try and upload a new version as soon as it's ready. I'm not sure if there's a way to follow a game to see when it's updated, but if not, it should be possible to follow my account if you're interested.
Anyway, I'm glad you enjoyed the game despite the clear issues that you outlined, and once again, I really appreciate your comment, thanks again!