A downloadable game

My entry for #procjam and #7dfps. The aim of the game is currently just to keep running along the procedurally generated canyon, and hopefully to have fun doing so, but my goal is to expand the game with potentially enemies and other threats to incentivise movement. For the time being you can shoot at the targets released by the red orb, with several factors impacting the score of your shot including: how close to the center the arrow hit, the speed you were moving at when you fired the arrow, and how long you were in the air (if at all) in firing, for style.

Controls: WASD to move, space to jump, left mouse button to fire, and escape to open the menu. Holding the fire button draws your bow back and releasing will fire an arrow; holding the button down for longer will relax the bow without firing.

To restart with a new canyon, you currently need to exit and reload the game.

At the moment, the game is mostly a tech demo as I implemented marching tetrahedra for the first time, as well as my own character controller. The controller as well as the canyon generation could definitely still use some work. Additionally, I aim to expand the game with enemies, and to add more details to the canyon in future generation, such as walkways, pillars, and so forth.

Please let me know what you think!

Download

Download
Canyons.zip 17 MB

Comments

Log in with itch.io to leave a comment.

(+1)

The concept of this is immediately attractive to me in a Ulillillia-esque way.

Small complaint: the mouse control is way too sensitive for me

Thanks for the response! I always forget about mouse sensitivity in my prototypes, so I'll definitely add an option for changing it as soon as I get back to this project.